How to program independent games

How to program independent games.

On April 1, 2011, I was invited by UC Berkeley’s Computer Science Undergraduate Association to come give a speech. This was pretty interesting because that’s where I went to school, and I was once a member of the CSUA. I approached it this way: if I were going back to speak to my undergraduate self, what would I say to help him be most effective at making video games, programming-wise?

How to Write a Book in Three Days: Lessons from Michael Moorcock | Wet Asphalt

How to Write a Book in Three Days: Lessons from Michael Moorcock

This article is the first part of a series about one of my favorite writers, Michael Moorcock, which will culminate in an interview with the man himself.

In the early days of Michael Moorcocks 50-plus-years career, when he was living paycheck-to-paycheck, he wrote a whole slew of action-adventure sword-and-sorcery novels very, very quickly, including his most famous books about the tortured anti-hero Elric. In 1992, he published a collection of interviews conducted by Colin Greenwood called Michael Moorcock: Death is No Obstacle, in which he discusses his writing method. In the first chapter, “Six Days to Save the World”, he says those early novels were written in about “three to ten days” each, and outlines exactly how one accomplishes such fast writing.

via How to Write a Book in Three Days: Lessons from Michael Moorcock | Wet Asphalt.